DEPARTMENTS

Sunday, September 28, 2008

Zombie Animals

Survival horror movies and video games have introduced us to the concept of animals afflicted with diseases, mutations, etc that turn these normally quite familiar and even beloved creatures into things of purest terror. When you think of it, we surround ourselves with fluffy friends and innocent animals as pets and food sources and take them for granted on a regular basis. So, when these things suddenly become a threat it the terror is sometimes even greater than that of seeing our neighbors shambling lifelessly down the street. I wanted this in my minis games.

Once again, I turned to what I had. I had dogs and pigs, a couple of horses. I wasn't quite ready to dive into zombie horses, just yet (though I'm sure I will) but the dogs and the pigs sounded like they'd do the trick. Pigs are wicked enough as it is and the idea of them suddenly turning into flesh-craving fiends was enough to make me jump at the chance to make it happen.

So, I had eight, skinny 15mm dogs from an old Essex minis set of Mayan Dog Handlers and three pigs from Irregular Miniatures. These would be my start. The process of converting them to horrid undead called for, in my opinion, a bit more work than simple repaints like I had done on the Peter Pig pirates. I decided that the most likely and simple place to show they were walking dead would be on their sides. Below is the quick and nasty recipe for zombie animals.

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Step One
Figure out where you want to have them gored up and take your hobby knife and gouge out a few good chunks. If you are gouging the sides of the animal, make sure you keep the knife blade relatively vertical against the side of the creature and don't be too concerned with leaving vertical knife marks at the edges of the gouge (the reason for this will come later in the painting stage).

Step Two
Mix up some putty. I find that the softer putties work best for this as you are going to be working REALLY small here. Then, take the putty and push it in to the areas where you are making the gore. I formed the putty into the general shape of tears, entrails, and hanging flesh. Don't worry about being too specific in this stage. If it looks like a mangled piece of dog or pig, it's fine, just don't let it look too neat.

Step Three
After the putty has hardened all the way, prep the mini for painting like you normally would. I found that after I primed the animals, the putty work looked a lot more intrigrated into the whole minis and really came to life.

I won't go into too much detail on the painting process as everyone has their own style. I use a simple drybrush/wetbrush quick and dirty method with a few washes, afterward. The key point I'd like to make here is that you really need to look at the gore at this point. Much of it may be nondescript until you paint it up.

Remember those vertical knife marks? I learned that knife marks left in haste and carelessness made the perfect details to pick out with a little bone color as broken and exposed ribs. These really stand out and break up what otherwise, at this scale, looks like a bunch of red gore. Also, on one pig's face a mash of mangled putty at one side of his face was made all the more chilling by the picking out of a few spots of white to represent the still-present eyeball and teeth in the gore there. On one dog, I accomplished a nice hanging, disjointed jaw, by shaving off the existing lower jaw and repainting a hanging piece of putty with cleverly picked out teeth done in bone color.

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Conclusion
I cannot street how much the painting part of this makes the animals. On every one of them, the gore bits came alive as soon as I picked out a few bony bits. Whether it was ribs, teeth, a leg bone or that milky white eyeball, the animals became truly terrible when I added those details. This could also be said for human zombies, but the figures I was using left fewer opportunities for me to do serious gore (with the exception of a few gut-hangers and limbless zombies).

Thursday, September 25, 2008

Dino Repaint

So, I thought I'd fill some space with a quick post of a project I had thrown together some time this last year (can't recall when). I had been redying for some Lost World adventures using the ".45 Adventure" rules from Rattrap Productions and found myself lacking in the dino department. In a quick move, I scored a tube of cheap plastic dinosaurs at the local craft supply store on one of my runs. Many of he dinosaurs in the set were unusable, being too small or too squat in their proportions. The few that were usable were treated to a quick no frills dry-brushing and some touch-ups to make them look more natural.

Raptor Repaint


My favorite was a raptor (pictured above). This dinosaur was large enough to be something like a Utahraptor or something. It was too big and too muscular for later, smaller raptors. I decided to dress it up with a bit of conjectural styling, adding a nose crest with some green stuff. I painted it in a neutral brown scheme with some mottled striping along the back and then decided it needed some color for attracting mates which came in the form of blue under its eyes and on the nasal crest. The feet looked a bit unnatural due to the cheap plastic casting, so I decided to obscure them a bit with foliage on the base.

Overall, I am happy with the overall effect, especially considering how little work I actually out into it. I am planning on going back to it later o try and improve the overall effect, but painting has never been my strong suit and I'm afraid I'd screw up a perfectly serviceable mini.
Thanks again for reading and let me know what you think,

-Eli

Wednesday, September 24, 2008

Zombie Mania

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My group and I have been skirting around the idea of playing a zombie miniatures game for ages now. We are all avid zombie enthusiasts but every time we talked about doing a game there was one reason or another for not doing it - not enough time, short on funds, "just another game". Whatever the reason, we never really got off the ground. So, when the most recent discussion came up, I decided to see if I could make it happen.

I had purchased Two Hour Wargames' "All Things Zombie" ages ago but shelved it to look for a different rules set. Digging it out and reading it again, I decided to give it another chance. ATZ is a heavily abstracted rules set with a lot of good campaign mechanic. I've always been one for stat blocks and a lot of character, so it took a change in my gaming mentality for me to look at it seriously. Anyhow, I had a rules set to start with and now I needed figures.

I decided I wasn't up for buying a whole new set of minis from scratch and set out to see what I had on hand. I did not have many zombies or many survivors. What I did have was a ton of 15mm terrain and a bunch of minis from various aborted projects. I had a ton of Vietnam Era US soldiers as well as a collection of Peter Pig AK47 Republic figs. This was my start. But I was going to need zombies.

I found my source for zombies in a bunch of Peter Pig figs that are supposed to be some sort of armed mob for pirate games. They are very generally detailed and would work well for conversion into zombies. I'd only have to clip the weapons out of their hands and then repose some of them. I figure I'd get out the ol' putty and add some gore to a few and remove a couple of limbs to create that truly ragged look.

So, the project is in full swing now. I've converted and based 50+ zombies as well as almost a dozen zombies animal including pigs! Now I just need to put paint to them and then I'll start working on survivors and National Guard units (found a use for some of the 'Nam era soldiers).

Tuesday, September 16, 2008

Land Ironclad Conversion WIP

It was inevitable that I would end up picking up "Land Ironclads" from Wessex. I already have their "Aeronef" game and the idea of being able to play land battles in the same setting or, even better, combining aerial units and land units into combined battle was too much to pass up. So now I have both.

After reading through the rules and looking around the Internet to see what other folks were doing with the game, I decided that a lot of the fun in this game would be drawn from coming up with crazy contraptions and land ironclads. True, there are some great models being done by Brigade Models but I wanted to cobble together some of my own. I am pretty happy with what I have come up with so far and thought I'd pause in the mad scramble to take some WIP pics. Forgive the quality of the pics, my camera is a relic.

Land Ironclad 2
Side view. Note that the large turret is at the front of the land ironclad.

The basic design starts with the carriage for a 15mm WW2 German SiG 33 Infantry Gun. I had a few laying around and the spoked wheels and heavy construction of the carriage looked like they would work nicely. This provided the basic frame of the ironclad, but it needed some sort of drive and for this I decided to use a couple of 15mm WW2 German "Goliath" remote bombs. These were attached to the SiG carriage simply glue and a spacer made out of a 15mm Sherman tank road wheel. The final chassis was level and looked suitably VSF.

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Top view. Note: there is no visible superstructure as the land ironclad is an enclosed design and already elevated.

With the chassis completed, I needed a hull. For this I scoured my available junk and was almost about to pause of the night and consign myself to having to custom build something. Fortunately, I came across an old, incomplete Aircraft Carrier model of unknown scale laying around. I looked over the parts and found two extended pillbox type pieces. Though hollow, they looked like they would mate up with the chassis well and the hollow part would be on the underside and really invisible unless you looked for it. This gave the land ironclad a very nice hull design.

At this point I have completed two identical vehicles of this type. I decided that, if I was going to use a chance-find piece, it would do me well to make as many of the model as I could. I am in the process of fleshing out the design right now. I added some 15mm oil drums for funnels and some road wheels from a plastic 1/72 LeClerc tank as the main turret. I am planning on adding two smaller secondary turrets at the rear but am still deciding on what to make them from. The main turret will get guns made from plastic rod.

I am very happy with how these are coming together and am looking forward to completing them. I decided to take a break and cool down before I rushed in and cut corners out of my zeal to get the things done. I am very much liking how the gun carriages worked out and may have to try some other designs made from the same or similar carriages. Perhaps I'll rig up some heavier models using the cleated wheels of some of the WW1 guns.

Hope you enjoyed seeing my WIP.

Thanks,

-Eli

Tuesday, September 9, 2008

Sci-fi Jet Bike Contest Part 2 - It's Official!

Rich over at Rattrap added an air of legitimacy to our contest recently. In a recent post he officialized the scratchbuilt jetbike construction contest. Rich and Froggy lay out the rules in this post (http://www.rattrapproductions.com/speakeasy/viewtopic.php?t=1273).

The entry has to be a one-man vehicle no bigger, in scale, than a Smartcar. It has to be themed for pulp sci-fi (rayguns, bubble helmets, skinsuits, etc). and has to be in by November 31st. All entries should be posted to the above mentioned thread on Rattrap's "Speakeasy" forum with the subject "2008 Jetbike Challenge) for ease of location.

All interested parties are welcome to sign up and join and if we can get 10 entries, not only will you have bragging rights, Rich has offered to throw in a real prize (a copy of the upcoming Planet X supplement for Fantastic Worlds had been mentioned).

So, there you have it. Time to get building and hope to see your entries at the Speakeasy!!!

-Eli

P.S. Readers with their own forums, websites, or online communities, please feel free to post about this and invite others.

Monday, September 8, 2008

Sci-fi Jet Bike Contest Part 1 - The Challenge

Over on the Rattrap Productions "Speakeasy" forum (http://www.rattrapproductions.com/speakeasy/) a simple post to show off a sci-fi bike made from junk turned into something bigger and fun. Sparked by my own slip of the tongue, a few forum members and myself decided to throw down the gauntlet to interested forum members to try their hand at building a junk bike. One thing led to another and we ended up with a full-blown contest for bragging rights.

So, my own honor as a junk builder on the line, I set out to find the bits and pieces for my junk bike. There are a few parts that will present a challenge, namely the rider and the handle bars. I think I can scrounge a rider from the bits box, but handle bars touch on one of my weak points - working with rods and making mechanical bits. Maybe I can find a way to make my bike not use handle bars or hide them somehow.

Another thing that comes to mind is that this is a chance to throw something together for the wasteland game I've been wanting to get going on. If I build this one, I'll have to make more and surely that is a good thing, right? Well, maybe its another project to remain unfinished, but we all have enough of those to line our coffins well, right?

So, the challenge has been set and I intend to answer. Stay tuned and I'll keep you all posted on what I come up with.

Thanks for reading,

Eli

P.S. Sorry for the long delay in posts. This summer was an eventful one.
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