Friday, December 19, 2014

While Eli's busy sculpting and stuff...

...I've been working on the newest issue of The Aethergraph, a .pdf format Victorian Science Fiction gaming fanzine. Volume 3, #3 is available now, and you can catch up on the other five issues on my VSF blog, Victoria's Boys in Red. I hope you enjoy it, and if you have any suggestions, comments, or submissions, you can contact me at

Thanks, and Merry Christmas / Happy Hannukah!

-J Womack

Thursday, October 2, 2014

Tales From The Wood Explained in a Simple Video

I have written before on the subject on one of my favorite but very unsung RPGs, "Tales From The Wood" by Simon Washborne. This game asks players to take on the role of non-anthropomorphic animal characters and to play in a setting that is bereft of almost all the trappings of other RPGS - monsters, magic, science, tech, etc. But this is overly simple an interpretation as TFTW has its own monsters and enough enchantment to make for a magical feel if not magic itself.

Trying to explain the setting to mature gamers is often difficult as many seem unable to see beyond the furry animals and likely a lot of baggage undeservedly attached to them by the popularity of anthro animals in cartoons, games, and general fandom. TFTW is not those things, but it unless you look deeper at it, you may not see this.

This video my brother shared on Facebook pretty much sums it up...

Friday, September 12, 2014

The Invasion Continues - Yan'drassi Invasion Kickstarter Update

Hey folks,

I wanted to post an update on my Kickstarter and all the amazing work being done by the sculptor, Sean Bullough and concept artist Todd Ulrich. These two guys have been doing a great job of bringing my vision to life and ultimately to gaming tables.

Sean's latest WIP of the Neeks, Tavshar, and Horgosi along with their weapons shows just how diverse and cool this project is. 




Todd Ulrich, the pen behind the original concept art for the Yan'drassi as well as the coor art at the top of this post has always been faithful in bringing my rougher drawings, written descriptions and frantic emails into professional concepts that can be translated into miniatures. Below is the concept he came up with for the Tavshar Gun Skimmer, the second stretch goal for the Kickstarter.

Tuesday, September 2, 2014

6 Month Mountain Reduction & Painting Challenge

Inspired by Mik of Mik's Minis and his riends, I have taken up the challenge to make a dent in the collection. The "official" rules for this can be found - HERE -.

Monday, August 25, 2014

Loud Ninja Games - Yan'drassi Invasion Kickstarter

I realize things have been a bit quiet on the ol' ISLP blog of late. One of the reasons is my budding miniatures company - Loud Ninja Games. We just launched our second 15mm science fiction Kickstarter project.

Project image

Click image to go to the Kickstarter

Friday, July 11, 2014

What I Have Learned About Producing Miniatures

One of the cool things about gaming that is bigger now than it ever has been before is the ability of just about anyone to get into the biz. This has its pros and cons and certainly not everyone is cut out for it and not everyone's stuff is polished to the same degree. That is not to say that the less polished is somehow bad stuff, it just means that often critical, useful and sometimes necessary editorial steps may been skipped. This is true for printed works, but also extends to other gaming media. In my case, this is miniatures.

When I first set out to be a sculptor, I really had no grand aspirations of having my own line of miniatures and even when I did, I decided to enter the commercial realm of miniatures using contracted sculpts that I felt better represented my ideas to a degree that was, in my opinion, beyond my ability at the time. I do not regret this initial decision though I have reflected on its effect on my dedication to learning the art. But what does this have to do with what I learned about the miniatures business? A lot really.

My original plan was to contract for two packs of 6 different poses, which would have allowed for the basic elements of any combat squads. This was a reasonable starting point, I thought. I found a sculptor that did good work for a price I could afford and worked out a deal with a caster that I knew. This was falling into place and I was well within a reasonable budget for my finances. It all looked like smooth sailing.

It turned out that I tapped my sculptor's talent right as he was about to make a serious shift in his personal life. This stuff happens and I could hardly fault a guy for trying to better himself and his family's situation. He's a person and still an amazing talent that I hope to some day tap into. I tried to give the sculpts some time but eventually I had to pull the plug on that work and find a new sculptor. Finding a new sculptor wasn't all that hard and I soon had the initial sculpts for the Chuhuac back on track but then I ran into another snag in my personal life that really set me back, so much so that I entertained, and finally went through with running a Kickstarter for the miniatures.

I feel the Kickstarter went well, overall, but I have to admit that my lack of experience in the industry really set it up for all the problems that came out of it. I was new to KS and felt that I needed to pad the campaign with all sorts of stretch goals and discounts to attract backers. While this worked, it escalated the scope of the project beyond my original agreement with my caster and taxed my sculptor. I could have, and likely should have stuck to the original plan, had faith in the quality of the idea to attract folks to it. This would have prevented it from growing in the monster it did and would have saved me a lot of stress and anguish.

Flash forward to after the campaign and into the production and fulfillment process. This period was a lot of wondering and stressing and having to adapt. We had issues with the sculpts when they went to molding. I had to modify master casts so they would work for production casting. Add to this that we had to change what type and how much metal was needed for the project. Heck, just getting the over 100 pounds of metal from the UK to me cost a good chunk of cash. This is where I really learned the most. 

During the process of actually getting the miniatures to production, I took in a ton new knowledge. In addition to technical details, I had to realize that none of this stuff went fast. Mold makers and casters are often piled under work and it can take time for your turn to come up. Then there is always the possibility that things might not go right in the mold. Many problems will only emerge once you have attempted to mold the sculpts. It really pays to have an expert look over your sculpts before you send them for production. A good caster will catch most issues before they go in.

So, moving on to after the Kickstarter is done and gone. What is there left to learn? Well, for one there is marketing and such. This is where it can be hard as an independent producer. I have ZERO advertising budget and so have to rely on low cost or free outlets. This can work, using blogs, Facebook and Google + as communications outlets. There are also a lot of hobby news outlets who will pick up on your material for free, but you have to keep the releases rolling for them to do so. This last part brings me to my biggest marketing realization.

Since the Chuhuac have gone into general release, sales have been less than I would have hoped. There was a bit of a push when they first came out but sales dwindled fast as the months went on. Part of this has to do with the lack of new releases. Now, I realize it seems odd to talk about new releases after having just dropped an entire range of troops, support and other elements into the market. The truth is that most of the immediate market was accessed by the Kkickstarter and with the Kickstarter having dropped everything into the hobby's lap all at once, there was an initial buzz and then...tumbleweeds.

The Kickstarter actually left me in debt. Despite having generated thousands of dollars and even getting a financial shot in the arm from family, I still could not cover the full cost of the Kickstarter which came out to something around $10,000. This meant that I wasn't in a position to invest in new projects to keep the ball rolling. Going back to the original plan for the Loud Ninja Games start up, if I had released the two packs and then rolled those sales into new development, I could have kept up a semi-regular series of releases that would have established a market for my figures and built the LNG name up. Instead I came into the world screaming and kicking with a mixed bag of emotions and then pretty much went silent. 

So, here I am. I have a full range of miniatures released that are barely selling and currently no way to get new items to market. Even if I could get the greens by sculpting my own, I cannot get them into production until I am square with my casters. This is where hobby craft might come into good use. Displaying my product in use by others and showing off my own paint jobs of my product. The problem here seems to be that, despite there being 125 people out there with my product, only about four have posted any images of their new toys to the internet. This is not a complaint, but it certainly doesn't help with exposure. I do not have a local outlet for 15mm science fiction gaming and so posting my own game pics is difficult if not impossible. 

Soooo... key points.

  1. Consider taking it slow and steady. Consider your release schedule and how it will build your brand. 
  2. Do not take a Kickstarter lightly. It is a lot of work and can go horribly wrong.
  3. Get as much info up front and make your move only when you have all the details you can get.
  4. Pick your vendors (sculptors, casters, etc) widely.
  5. Stay hands on. Inspect, ask, bother, bug and otherwise make a pain in the ass of yourself with all your vendors.
  6. Advertise, show off and otherwise figure out how to market your products. Give them away to some convention goers if you have to.
For those looking for information on Loud Ninja Games and its products -

Store -

Wednesday, July 2, 2014

Miniatures I'd Like To See


My blog is slow these days, I know. I just haven't found enough to blog about and haven't been doing much in the way of gaming stuff that wasn't purely physical (painting, models, etc). That said, I figured a nice editorial piece wouldn't be without it's audience.

I'd like to talk about miniatures I would like to see.

I know, I know. I'm suppose to be a sculptor these days, but I'm only one man and there are still many limits to my abilities. So, in the interest of throwing ideas out into the cosmos, I present my own wish list of oddball miniatures ideas.

1) 15mm Space Opera. There is so much room for new additions here. As much as Space Opera themes are popular in movies, TV and comics, we really do seem to lack a proportionate abundance of such figures in 15mm miniatures. Sure, we have some of the oldies but goodies (Laserburn, Traveller) and  ranges expanding with new figures on the old but solid ranges (Ion Age), but we haven't seen a mighty push in that direction from anyone.

2) 15mm High Concept Scifi Troops. As much as I love them, I really would love to see something besides near future humans. Yes, there are some such as GZGs UNSC, but you would think that some of these sleeker designs that are growing in popularity in movies and video games would have filtered into 15mm scifi by now.

3) 15mm Anime. Darkest Star is the only company I know that has done a specific push in the direction of anime styled miniatures in 15mm. Why is that? I have heard that anime doesn't always translate so well to miniatures. I get that, but I think 15mm would be infinitely more forgiving than larger scales as you are really shooting for the sillouette of anime rather than the detail. Mecha, robots, cyborgs, and some of the above mentioned high concept troops fit into this category along with distinct vehicle styling.

4) 15mm Distopian Street Figs. Again, a theme that has only really seen so toe-dipping. Style gangs, corporate security, urban defense and law enforcement miniatures along side some strategic street personalities would make this work. Can we say Akira style bikers.

5) 15mm Superheroes. Why is it that everyone looks at me like I'm crazy when I mention this? I get it, superheroes are all about personality and character, but I think it has been well established that 15mm can delivery on that front. Think about how epic mixing 15mm and supers can be. Super System recognizes this in its scale conversion to 15mm and talks about how the battlefield really becomes super when you can fight for blocks.

One aspect of 15mm supers that I have not seen mentioned, however, is what you can do when you reduce your base scale size. Giant things can be giant. Factions like HYDRA or AIM can really make a showing on the tables with more than just  single super tank. Come on, who doesn't want to replay the landing at Normandy with Captain America leading the charge? Cosmic villains anyone?

6) 15mm Fantasy. This is an area that is seeing some growth, but mostly along the tried and true styles and themes that have been covered in 28mm. I wouldn't mind seeing some out of the box ideas here but like Really Alien Aliens in 15mm sci fi this is a tough call. I know I have thought  lot about fantasy elements to drop into historical armies.

"Enough with the 15mm, Eli!"

I hear you, but for the most part 28mm does a damned good job of addressing nearly every subject out there. Face it, nobody is hurting in that scale. 15mm has received a giant push in the last few years, but that push has really been concentrated in direction of science fiction. It's a scale that presents a lot of opportunities that are just too damned impractical for 28mm. Considering a single tank in 28mm can run you $40 to $50, the math is pretty damned easy to do.

So, universe, have at!


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