DEPARTMENTS

Saturday, November 28, 2009

Mutant Menaces - Mutant Crustaceans


Cliff Cray
No. Enc.: Solitary
Alignment: Neutral
Movement: 60’ (20’)
Armor Class: 2
Hit Dice: 4
Attacks: 2 (pinchers)
Damage: 2d6/2d6
Save: L2
Morale: 5
Hoard Class:III

Cliff Crays are giant crayfish that have adapted to a life on land, dwelling in high places from natural cliff sides, to chasms, and even the empted and overgrown cities of the post-apocalyptic worlds. These huge crustaceans lay in wait, concealing themselves atop ledges or inside fissures where they strike with lightning fast pincers, grabbing and often killing pray with a single snatch.

The ability to conceal their huge bodies by using a camouflage mutation but they cannot hold it while active and any action will reveal them immediately.

Mutations: Chameleon Epidermis, Gigantism (+3), Quickness. Increased Balance



Muto
No. Enc.: 1d4 (3d4)
Alignment: Neutral
Movement: 120’ (40’)
Armor Class: 4
Hit Dice: 3
Attacks: 2 (pinchers)
Damage: 1d6/1d6
Save: L4
Morale: 3
Hoard Class:IX

The Muto are a race of mutant crabs that have moved to a subterranean existence. This move to a hidden way of life was originally made to get away from the increasingly hostile nature of the surface world. As they developed more and more they formed a society of their own and increased in both intelligence and size. Ultimately they became a sentient race of not only intelligent but psionic crustaceans.

The Muto now live their lives hiding away until they need something from the surface at which time they will send a few of their number up to the surface where they will use their mental abilities to manipulate, control or outright dominate other creatures into achieving their goals for them. Most often this is done to get agricultural goods, machinery for maintaining their tunnel homes, but other times it turns to the grim task of gathering meat. When it comes to gathering meat, the Muto will use their mind powers to capture prey and then take them to their tunnel homes to be devoured. The most disturbing aspect of this feeding is that they prefer the flesh of intelligent creatures.

Mutations: Gigantism (+1), Thermal Vision, Vision Impairment, Empathy, Force Screen, Increased Willpower, Mental Barrier, Mental Phantasm, Metaconcert, Neural Telepathy, Domination.



NEW MENTAL MUTATION
Domination
This is a power similar to the mental mutation of Possession but instead of completely linking with the victim, it allows the controlling mutant the benefit of detachment and thus he does not suffer damage or possibly death should this happen to the controlled victim. Also, the user of this power does not go dormant but does suffer a -3 to all actions performed while dominating another.

So, there it is, my second Mutant Future post. The pics were the inspiration and are used here with all respect and credit given to the artists.

Thanks for reading,

-Eli

6 comments:

  1. Great post! Your image of a humunguous hermit crab-type critter perched on a ruin is priceless :-)

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  2. Thank you! I am brand new to Mutant Future but it's fun. That picture was too good to pass up.

    -Eli

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  3. Your Mutoes have powerful mutations. I feel I can weave them into my ongoing story as an under-dwelling Animal Mutie race with an emerging civilization of their own. Maybe even bring in the mythos too....

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  4. By all means please use them. Feel free to email me off the blog and let me know how it goes.

    -Eli

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  5. I agree with spielmeister, I can see lots of campaign potential for the Mutoes, but I love the giant one perched atop the building. Really cool!

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