Wednesday, December 23, 2009

Word Verification Wednesday - Dinga

No. Enc.: 2d4 (2d10)
Alignment: Neutral
Movement: 120' (40')
Armor Class: 8
Hit Dice: 2
Attacks: 1
Damage: 3d6
Save: L4
Morale: 8
Hoard Class: None

In and around the broken down ruins of Sea Town (Seattle) there are numerous packs of wild dogs. Among these are the Dingas. Massive brutes mutated from domestic dogs to grotesque proportions of muscle. There is no such thing as a pure bred Dinga, each of them showing characteristics of various breeds. The only common aspect to them all is that they are swollen with layers of powerful muscle.

A Dinga pack uses its telepathic powers to communicate across the cluttered and dangerous expanses of the ruined sinking city and its suburbs. Stalking prey and running it to ground. These packs often take on prey well in excess of their size, brutalizing it with their strength and numbers. But strength and enhanced coordination are not the only talents of the Dinga.

The most curious ability of the Dinga is their phenomenal ability to mimic sounds. A mature Dinga is said to be able to accurately and flawlessly imitate up to 100 different sounds ranging from other creatures, to speech to even the sounds of machinery and natural phenomenon such as rain, wind, or the rumbling of the Earth. These sounds are passed on throughout packs from the time a Dinga pup begins to hunt. As new sounds are encountered by individuals, they are passed onto the other members of the pack. This makes packs identifiable based on their arsenal of noises. Unfortunately, the Dinga are not intelligent enough for true speech and so cannot use these noises for complex communication though some of the sounds can be used as calls to convey basic information within the pack.

Dinga packs dominate regular feral dog packs and often herd them into potential breeding pools, often breeding out local feral dogs only a few generations after their arrival in a region. There are rumors that occasionally, a Dinga will breed with just the right mutated dog and produce a specemin of superior ability. These Dinga are much more intelligent, possess further psychic abilities and often true sentience.

Mutations: Increased Physical Attribute (Strength), Increased Sense (Hearing), Increased Sense (Smell), Metaconcert, Special - Mimic Sound.


  1. "Maybe the Dinga ate your baby!"

  2. Mik you beat me to it. Nice write up Eli!

  3. If he's built like that he can eat whatever he wants!

    BTW, I just realized that both the Dinga and Quider have their Alignment listed in # Appearing.

    I'll fix it when I get home or maybe on lunch when I'm on a comp that allows me access to the editor.

  4. Can't wait to see what else you've got lurking in Sea Town. These are tough! Will make for a most challenging encounter!

  5. Well some of the other beasties I've posted are there. I figured I was coming up with so many regionally insoired creatures I might as well make it official with this one.

    Though I imagine that Chupguaguas will be more prevelant in LA or Florida with all the pretty people loving their tiny little dogs.

  6. that is one of those ubermuscled greyhounds isn't it?

  7. I am assuming this is a photo edit though it was included in an article on mutations and breeding someplace.


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