Wednesday, August 12, 2015

Sculpting Without a Net

After finishing my last big push of planned sculpts, I really have been trying to find a way to not do my usual thing which is to pull back from sculpting entirely. I am not sure why, but in the past, finishing a bunch of work has always left me feeling like I needed to step away but this always meant having to get back into the swing of things when I started back up again. This time I decided to fill the time between planned projects with some free form sculpting.

This pretty much came down to fast concept, or sculpting without concepts. Sculpting on a whim is a great way to express your creative drive but it is also an experiment in success and failure. And idea may not pan out or it may prove a bit challenging for my current skill set. Some of these get abandoned, but more often a "waste not want not" principal takes over and they get morphed into something different.

The end result of all of this has been the unexpected addition of several potential product lines for Loud Ninja Games. Things still need to be finished and worked out before they become true products, but the end results of the sculpting is worthy and I plan to explore the options of producing them as product. This should be fun and I feel this method of working, especially for my own label is the way to go.

I have no set universe for my miniatures and even the main scifi ranges are only loosely affiliated in the same universe (this may change). This means that it is currently pretty easy to insert new alien races and factions into my range, allowing free-form sculpting to function as a viable development router and having the added bonus of keeping the creative juices flowing. The biggest problem I can foresee with this method is producing stuff faster than I can release it.

We shall just have to see,



  1. Your putty work inspires a greenhorn like me.

    1. Thank you for saying that. You do some amazing stuff with your collection.


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