Thursday, February 4, 2010

Word Verification Wednesday (Bonus Edition) - Sang

Alright, so it's not Wednesday anymore, but I ran across this great word and it generated an instant image in my head, so I thought I'd add a special "Bonus Edition" of WVW outside the regular rotation. I would have included it under the "Metant Menaces" header, but as it was inspired by a verification word, I thought it best to keep it grouped with the others of its kind.

Hope you enjoy,


No. App.: 3d6 (5d10)
Alignment: Chaotic
Movement: 120' (40')
Armor Class: 8 or by armor
Hit Dice: 4
Attacks: Weapon
Damage: By weapon
Save: L5
Morale: 10
Hoard Class: III
Mutations: Dermal Poison Slime, Regenerative Capability, Neural Telepathy, Mental Barrier

Mutated from some original amphibian species, most likely a salamander or newt, the Sang are social creatures with a loose and territorial family bond with others of their kind. Standing almost six feet tall with a lanky build, they gather in cadres led by the strongest individual and undertake routine raids and terrtorial expansions. Sang have a special bond with giant lizards which they use as mounts for both warfare and travel.

Sang are a strange purple color that glistens from head to toe with a thick, sticky slime. This slime is toxic and halucinagenic causing 2d6 damage to any creature come in skin to skin contact with it as well as assaulting them with vivid mental images that are often incapacitating. Sang riding lizards are made immune to this slime during their breaking and training by the constant introduction of small amounts of it into their diets. Besides this slimey defense/attack, the Sang have also developed telepathic abilities which they use to communicate almost to the exclusion of veralization. These powers have also granted them some enhanced defence against psionic attacks.

Sang warbands often attack from a fortress they have set up in the region they claim as their territory. These frotresses are often built in above ground ruins near wetlands or bodies of water where the Sang will lay their eggs. These fortresses make use of walls, booby traps, and other defensive barriers to protect their inhabitants, often employing scavanged tech.


  1. Your Critter makes for a great enemy humanoid race. It'll even do well in a non-MF game, say like Lab Lord!

  2. I suppose the Sang would work in both MF and LL. Cool!


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