Just as I am sure many of you do, I also do not classify myelf in any particular genre of miniatures gaming. I am equally at home with a set of fantasy rules as I am historical and can swing around and do sci-fi the next day. But, this is not to say that I do not have favorites. After spending many years trudging through this system and that I have learned that there are a few things I like, and a few things I can live without.
Primary among my dislikes would be oppressive systems and the players that come with them. Though I do realise that certain games have to have some framework and theme, I do not accept the strict, often fanboyish adherence to theme, back-story or even history that a lot of players seem determined to dictate to ayone they play with. This is just distastful and often leaves me looking for a quick route away from the table. But enough about that.
In games, I really do find myself gravitating toward a game with a nice stats bar. It's an odd quirk, but I tend to get into systems where I have clearly defined numerical aspects that paint, at least, semi-detailed picture of the pieces I'm playing with. Abstraction is nice, and can certainly help things along, but if there aren't a lot of numbers before me, I tend to have a hard time connecting to the game. I think this is an attraction born of my love of tinkering with game systems. The more stats there are, the more I can wiggle this way and that and make something new or more interesting (IMHO).
With all that being said, that's what this place is about. The things I like, the fun I've had, and the stuff I and my small gaming group are working on. I may not be the most prolific poster, but I'll try to keep it going as much as my life with all its demands allows for.
I hope you will enjoy watching it grow with me, and welcome any constructive comments and feedback.
Thanks,
Eli
Primary among my dislikes would be oppressive systems and the players that come with them. Though I do realise that certain games have to have some framework and theme, I do not accept the strict, often fanboyish adherence to theme, back-story or even history that a lot of players seem determined to dictate to ayone they play with. This is just distastful and often leaves me looking for a quick route away from the table. But enough about that.
In games, I really do find myself gravitating toward a game with a nice stats bar. It's an odd quirk, but I tend to get into systems where I have clearly defined numerical aspects that paint, at least, semi-detailed picture of the pieces I'm playing with. Abstraction is nice, and can certainly help things along, but if there aren't a lot of numbers before me, I tend to have a hard time connecting to the game. I think this is an attraction born of my love of tinkering with game systems. The more stats there are, the more I can wiggle this way and that and make something new or more interesting (IMHO).
With all that being said, that's what this place is about. The things I like, the fun I've had, and the stuff I and my small gaming group are working on. I may not be the most prolific poster, but I'll try to keep it going as much as my life with all its demands allows for.
I hope you will enjoy watching it grow with me, and welcome any constructive comments and feedback.
Thanks,
Eli
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