Welcome to the second installment of the game report of the first session of my Mini Six pulp adventure game now running on Thursdays. I am breaking the game reports into several pieces as I feel the detail required to make them interesting really makes them bigger than I'd feel comfortable stuffing into a single post.
You will find that there is a minimum of game mechanics references except for where I feel it is important to note how they effected the action. Leave it be said that I do play a very transparent style of RPGs and no matter the system I have a tendency to roll dice only when absolutely needed.
I should also note that these reports are drawn from memory and though they describe the plot and actions that took place, there may be bits missing and in some case, I have cleaned things up to glance over some of the inconsistencies that come up in active play that had to be later adjusted for or retconned.