DEPARTMENTS

Showing posts with label Mini Six. Show all posts
Showing posts with label Mini Six. Show all posts

Thursday, September 9, 2010

Stay Tuned For...




In the next session of my Pulp Mini Six campaign Lord Sussex and Dr. Jenkins will complete their journey to Thailand where they will head up country into the heart of that exotic land. What will they find? What dangers will they face? Will either player actually stop and question where the mysterious package came from?

Tune in and find out.

Saturday, September 4, 2010

Pulp Mini Six - Session One: Part Three


This is the third and final post for the first session of our Mini Six pulp RPG game. I will say that this part of the adventure, being mainly a transitional and setup stage for the real meat of the adventure is a bit lighter than the opening and development scenes earlier in the session. Don't get me wrong, there was still some fun here but you will see that the action and intrigue was a little thinner here...

Friday, September 3, 2010

Pulp Mini Six - Session One: Part Two


Welcome to the second installment of the game report of the first session of my Mini Six pulp adventure game now running on Thursdays. I am breaking the game reports into several pieces as I feel the detail required to make them interesting really makes them bigger than I'd feel comfortable stuffing into a single post.

You will find that there is a minimum of game mechanics references except for where I feel it is important to note how they effected the action. Leave it be said that I do play a very transparent style of RPGs and no matter the system I have a tendency to roll dice only when absolutely needed.

I should also note that these reports are drawn from memory and though they describe the plot and actions that took place, there may be bits missing and in some case, I have cleaned things up to glance over some of the inconsistencies that come up in active play that had to be later adjusted for or retconned.

Thursday, September 2, 2010

Pulp Mini Six - Session One: Part One


Today was a good day for gaming.

After getting my Thursday game group's character converted from Open D6 to Mini Six we finally got to kick off our pulp adventure RPG. I decided to go with Mini Six because of its simplified rules and the better mesh to the loose conventions of the pulp genre.

The characters are an American professor, Dr. Louis "Louey" Jenkins and a wealthy British aristocrat, Johnothan Sussex IV. My two players decided that their character had a sort of ongoing arrangement where Sussex kept Jenkins on retainer to assist in his interests in antiquities, oddities and all things esoteric. Jenkins even benefited from a chair position at his university of employ due to this arrangement, allowing him some degree of freedom and unfettering him from teaching.

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