tag:blogger.com,1999:blog-3441824499938029576.post2303556823271322707..comments2023-08-05T09:34:00.699-07:00Comments on I SEE LEAD PEOPLE: He's Got a Gun!Firearms in Fantasy SettingsEli Arndthttp://www.blogger.com/profile/10445801567500822187noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3441824499938029576.post-73003615343604327472011-12-05T12:40:45.171-08:002011-12-05T12:40:45.171-08:00I've used and allowed firearms in both WFRP an...I've used and allowed firearms in both WFRP and D&D games. I have never found that they throw off game balance or anythign similar to that. The idea of making it a seperate feat or skill is a good one (Exotic Weapon Proficiency or Specialist Weapon). I would allow a non-proficient person to fire one, at a hefty penalty, but not reload one.<br /><br />Limited sources of powder and long reloads make a brace of pistols a decent opening gambit, but not seriously more offsetting than, say, a high level Magic Missile spell, which doesn't miss and causes a respectable amount of damage.<br /><br />As far as flavor goes, that is your real barrier. If the players and GM don't liek the feel of early gunpowder weapons, so be it. Me, I like having flintlock type guns available.<br /><br />Just don't piss off my old WFRP Duellist when he has a loaded duelling pistol in reach. Or your day will be very bad, and end abruptly.J Womack, Esq.https://www.blogger.com/profile/14400879353685357966noreply@blogger.comtag:blogger.com,1999:blog-3441824499938029576.post-25532304005362934352011-12-02T09:53:12.247-08:002011-12-02T09:53:12.247-08:00We are currently playing Dragonlance in a Victoria...We are currently playing Dragonlance in a Victorian Setting and are using the Pathfinder rules including the rules presented in the Ultimate Combat and Ultimate Magic for firearms. So far the game had progressed rather effectively as I have opened up the idea of firearms as uncommon but not rare items. I did have to do some tweaking of the firearms costs which we have down to a single gold per shot including ammo and powder.Game Master Rob Adamshttps://www.blogger.com/profile/08198920658123610173noreply@blogger.comtag:blogger.com,1999:blog-3441824499938029576.post-86851980872815118932011-11-30T16:57:57.864-08:002011-11-30T16:57:57.864-08:00I GMed and played in Warhammer Fantasy Roleplay 1s...I GMed and played in Warhammer Fantasy Roleplay 1st ed and we usually had a good selection of firearms in our groups. Some way they control firearm acess was you had to trained to use a given weapon. Nobody could just pick one up and start shooting up the tavern. The firearms were expensive and rare, even if you come up with enough money to buy them you have to find someone willing to part with one. A player brandishing a brace of two or three pistols would have to worry about thug, footpad and pick pocket trying to snag a small fortune in one simple mugging. The shot and powder are equally rare, unless you have an alchemist with a cart full of aparatus rolling with the party. Then you run into misfires, wet powder and certain spell effects that make firearms either inoperable of more dangerous to the user than the target. <br />I think they can add to the game, my friends and I had alott of fun using them, good or bad.ColKillgorehttps://www.blogger.com/profile/16525442150477092825noreply@blogger.com